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Problem Framing How can UX enhance instruction in higher mathematics? Background Learning mathematics can be difficult, because most concepts are inherently abstract. For even the most dedicated student, learning a new area of mathematics can be hampered by the effort of translating vague concepts into a workable mental image or model. Leaning outcomes can be improved via student-centered design and development of static images, linear animations and interactive pieces for trigonometry, calculus and statistics. My Roles
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Methodologies
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Artifacts
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Overview Under broad direction from the real-life mentor of Stand and Deliver protagonist Jaime Escalante, my projects were led by math education researchers from across the world. Working from rough instructional narratives, I created detailed animation specs. I directed visual designers to produce static artwork and linear animations. I created and maintained a design system including visual style guide and code libraries. I developed rich, interactive pieces. Instructional reviews were held with a panel of other math education researchers. Usability studies were conducted in students' classrooms. |
Design System for Plots |
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Findings
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Guidance for Avoiding Calculation Errors |
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Outcome
Reflection
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Interactive animations: Chain rule, null hypothesis, least squares regression, volume between rotated functions. |
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Bits
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Code and data shown have been modified and do not represent actual data.